Michael Edgcumbe
Michael Edgcumbe
Freelance game programmer
Berlin, Germany

About

9 years focusing on designing and developing full stack iOS applications and backend services, C++ and Java statistical data explorers and visualizations, SceneKit and Unreal Engine interactive installations, and SpriteKit and UIKIt games for adults and kids.

4 years experience as a UX Engineer at Google, leading the design and development of production-backed architectures supporting proofs of concept as well as a monolithic prototyping platform demonstrating 35 E2E user journeys; the platform guided design and project manager leads to set 1-3 year strategies for engineering teams building Google Maps.

Resume PDF

View

Skills

RenderingUI DesignProgramming

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
InDesign
InDesign
Premiere
Premiere
XCode
XCode
Figma
Figma

Reel

Experience

  • Senior Engineer at Samsung Research of America
    December 2014 - August 2015

  • Lead Engineer at Noise Derived
    September 2015 - December 2016

    Provided app development services for design agencies and owners producing: Evil Apples, Robo3D, Girl Effect, MTV News, and the Liquor Cabinet.

  • Senior Engineer at Homer Learning
    March 2017 - June 2018

    Contributed code and white papers to the iOS, analytics, backend, and content production pipeline teams

  • UX Engineer at Google
    New York NY, US
    September 2018 - March 2023

    Led UXE for iOS development on Google Maps, providing design solutions and live, prod data driven prototypes reviewed by cross-functional collaborators, mission directors, and executive sponsors. UX Engineer (2018-2021) and Senior UX Engineer (2021 - 2023)

Report User