Michael Edgcumbe
Michael Edgcumbe
Freelance game programmer
Berlin, Germany

About

Accomplished Product Design and Engineering Lead with over 10 years of experience in full-stack iOS development. Specializes in designing, developing, and launching innovative user experiences, most recently for visionOS. Expertise in immersive technologies like AR/VR, integrating SwiftUI, RealityKit, and Unreal Engine into cutting-edge solutions. Skilled in user-centered design, rapid prototyping, cross-functional collaboration, and data-driven decision-making.

Resume PDF

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Skills

RenderingUI DesignProgramming

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
InDesign
InDesign
Premiere
Premiere
XCode
XCode
Figma
Figma

Reel

Experience

  • Senior Engineer at Samsung Research of America
    December 2014 - August 2015

  • Lead Engineer at Noise Derived
    September 2015 - December 2016

    Provided app development services for design agencies and owners producing: Evil Apples, Robo3D, Girl Effect, MTV News, and the Liquor Cabinet.

  • Senior Engineer at Homer Learning
    March 2017 - June 2018

    Contributed code and white papers to the iOS, analytics, backend, and content production pipeline teams

  • UX Engineer at Google
    New York NY, US
    September 2018 - March 2023

    Led UXE for iOS development on Google Maps, providing design solutions and live, prod data driven prototypes reviewed by cross-functional collaborators, mission directors, and executive sponsors. UX Engineer (2018-2021) and Senior UX Engineer (2021 - 2023)

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