Accomplished Product Design and Engineering Lead with over 10 years of experience in full-stack iOS development. Specializes in designing, developing, and launching innovative user experiences, most recently for visionOS. Expertise in immersive technologies like AR/VR, integrating SwiftUI, RealityKit, and Unreal Engine into cutting-edge solutions. Skilled in user-centered design, rapid prototyping, cross-functional collaboration, and data-driven decision-making.
Provided app development services for design agencies and owners producing: Evil Apples, Robo3D, Girl Effect, MTV News, and the Liquor Cabinet.
Contributed code and white papers to the iOS, analytics, backend, and content production pipeline teams
Led UXE for iOS development on Google Maps, providing design solutions and live, prod data driven prototypes reviewed by cross-functional collaborators, mission directors, and executive sponsors. UX Engineer (2018-2021) and Senior UX Engineer (2021 - 2023)