9 years focusing on designing and developing full stack iOS applications and backend services, C++ and Java statistical data explorers and visualizations, SceneKit and Unreal Engine interactive installations, and SpriteKit and UIKIt games for adults and kids.
4 years experience as a UX Engineer at Google, leading the design and development of production-backed architectures supporting proofs of concept as well as a monolithic prototyping platform demonstrating 35 E2E user journeys; the platform guided design and project manager leads to set 1-3 year strategies for engineering teams building Google Maps.
Provided app development services for design agencies and owners producing: Evil Apples, Robo3D, Girl Effect, MTV News, and the Liquor Cabinet.
Contributed code and white papers to the iOS, analytics, backend, and content production pipeline teams
Led UXE for iOS development on Google Maps, providing design solutions and live, prod data driven prototypes reviewed by cross-functional collaborators, mission directors, and executive sponsors. UX Engineer (2018-2021) and Senior UX Engineer (2021 - 2023)